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Spiritfarer recipes
Spiritfarer recipes










spiritfarer recipes

  • Magic Sword: Recover your health with things like lobsters, strawberries, apples, mushrooms, radishes, tomatoes, drumsticks, and bread.
  • One of the six main games in KSS is even called Gourmet Race, which is all about that.
  • Kirby: Starting with Kirby Super Star, many games feature things like snowcones, oranges, pancakes, baby bottles, pea pods, pudding, corn, and lots more in all its main games, to say nothing of M-tomatoes (which completely max out your life meter) and lollipops (which make you temporarily invincible).
  • Kid Icarus: Uprising: Pit regenerates most of his health from all manner of food, including apples, grapes, melons, hamburgers, ice-cream, donuts, cakes, bars of chocolate, meat, sushi, and the Drink of the Gods.
  • spiritfarer recipes

    All food items give you points, good for extra lives, and while most people will find them useless, you can only proceed to the next round in each stage when there are no more pickups left to obtain, so you might as well eat whatever's available once you defeat everything onscreen. For example, enemies in the city leave behind candy bars, chocolate cornets, donuts, and croissants among other things, while the zoo features things like pizzas, cheeseburgers, ice cream cones, and sticks of bubblegum. What they can turn into depends on what stage you're on.

  • Chip-chan Kick!: Enemies turn into either food or power-ups when defeated.
  • Taking longer will get you mostly fruits and vegetables, while making shorter work will net you things like ice cream, popsicles, French fries, donuts, sushi, and bowls of rice.
  • Bubble Bobble: What you can reap depends on how long it takes you to clear a given level and whether you're playing one or two players.
  • Bomberman 64: The Second Attack!: There are different meats, fruits, vegetables, and sweets to feed Pommy, who will evolve in such a way as to correspond to what he's had.
  • SPIRITFARER RECIPES SIMULATOR

    For example, customers in a cooking simulator count because it's already obvious that they're going to eat what you cook. Usually, this would be the player character(s), but it can also be mons or other characters present throughout the game. They are to be consumed by someone via player decisions (not presented as enemies, objects, scenery, or even eaten during cutscenes that the player has not even indirect control over).However, if most of them occupy only one type of food (such as fruits, drinks, berries, or candy), with only a few other items covering for other types either individually or w/ only recolors, it cannot qualify. Whether they're actually categorized or not does not matter. They need to occupy at least three or four different food groups.

    spiritfarer recipes

    (For a possible litmus test, how frequently does food appear in general? Are there few enough items that one could name them all in rapid succession at the end of their first playthrough without thinking about it beforehand or having seen a pre-existing list?) Fewer is acceptable if it's still well beyond the bare minimum for the genre, as opposed to just enough to cover for a practical gameplay purpose.

  • There needs to be at least a dozen different food items.
  • Such also applies to other similar-purposed things, like first-aid kits. Whoever consumes it (presumably in one gulp) either gains points or recovers damage, or something or other. You know how it goes: You either walk over a foodstuff in question or select it on the item screen. It is no secret that video gameplay is not meant to be taken literally.












    Spiritfarer recipes